Effectiveness of Interactive Multimedia Based on Scratch to Improve Students’ Lesson Result in Geometry Topic

Authors

  • Rizky Nava Sasandra Suli Universitas PGRI Ronggolawe Author
  • Rita Yuliastuti Universitas PGRI Ronggolawe Author
  • Puji Rahayu Universitas PGRI Ronggolawe Author
  • Surawan Universitas PGRI Ronggolawe Author

DOI:

https://doi.org/10.59890/ydrrx973

Keywords:

Interactive Multimedia, Scratch, ADDIE, Geometry

Abstract

The purpose of this study was to determine and
describe the level of validity, level of practicality,
and level of effectiveness of the development of
interactive multimedia based on scratch on flatsided geometric shapes in improving student
learning outcomes. The research method is
Research and Development (R&D) using the
ADDIE model, the stages of the study are: (1)
Analyze, (2) Design, (3) Develop, (4) Implement,
(5) Evaluate. The results of the study showed that
the interactive multimedia developed was in valid
criteria, reviewed from the average validity of
media experts of 80%, material experts 80%, and
language experts 100%. The practicality value was
obtained by 91% from the student response
questionnaire and 94% from filling out the
observation sheet of product implementation by
observers in the practical category. Based on the
results of the student test to determine the
effectiveness of multimedia followed by 25
students, the N-Gain score was obtained as 0.75.
The level of effectiveness in the high criteria.
Therefore, it can be concluded that interactive
multimedia based on scratch is declared valid,
practical, and effective for use in learning in class
VIII of Junior High School 

References

A. Suryanti , INAS Putra, & F. Nurrahman . (2021). Learning Media Development Energy Alternative Based on Interactive Multimedia . Journal Technology Indonesian Learning , 11(2), 147–156. https://doi.org/10.23887/jurnal_tp.v11i2.651

Alimuddin, A., Niaga Siman Juntak , J., Ayu Erni Jusnita , R., Murniawaty , I., & Yunita Wono , H. (2023). Technology In Education: Helping Student Adapt With Revolution Industry 4.0. Menur Pumpungan , District . Sukolilo , SBY City, 05(04), 36–38. http://jonedu.org/index.php/joe

Audhiha , M., Febliza , A., Afdal, Z., MZ, ZA, & Risnawati , R. (2022). Interactive Multimedia Development Based on Adobe Animate CC on Building Materials for Elementary Schools /Madrasah Ibtidaiyah . Journal Basicedu , 6(1), 1086–1097. https://doi.org/10.31004/basicedu.v6i1.2170

Hakim, A., Fatimah Husayma , A., & Sinaga, AV (2023). Development of Audio Learning Media in English Subjects Class Viii At Mtsn 4 Bulukumba . Didactics : Journal Scientific PGSD STKIP Subang, 9(1), 740–750. https://doi.org/10.36989/didaktik.v9i1.730

Ma'rifah , A., Maftukhin , A., Al Hakim, Y., & Wakhid Akhdinirwanto , R. (2023). Learning Media Development Physics Based on Interactive Multimedia Using Scratch To Improving Learning Outcomes Learners . Journal Coil Physics , 6(3), 185–194. https://ejournal.unib.ac.id/index.php/kumparan_physics

Panjaitan, RGP, Titin, T., & Putri, NN (2020). Interactive Multimedia Educational Game Based as Learning Media for System Materials Respiration in Class XI SMA. Indonesian Journal of Science Education, 8(1), 141–151. https://doi.org/10.24815/jpsi.v8i1.16062

Purnama, SJ, & Pramudiani , P. (2021). Learning Media Development Interactive Based on Google Slides on Fraction Material Simple in Elementary School . Journal Basicedu , 5(4), 2440–2448. https://doi.org/10.31004/basicedu.v5i4.1247

Rachmawati , AD, Baiduri , B., & Effendi, MM (2020). Effectiveness of Learning Media Interactive Web Assisted in Developing Ability Think Creative . AKSIOMA: Journal of the Mathematics Education Study Program , 9(3), 540–550. https://doi.org/10.24127/ajpm.v9i3.3014

Rismayanti , TA, Anriani , N., & Sukirwan , S. (2022). Assisted E-Module Development Kodular on Smartphones for Increase Ability Think Critical Mathematical Middle school students . Journal Scholar : Journal of Mathematics Education , 6(1), 859–873. https://doi.org/10.31004/cendekia.v6i1.1286

Rosyada , D., Suryani, FB, & Faturohman , I. (2023). Interactive media development assisted S.id based canva on learning material water cycle class V students school base . Elementary Education, 06(02), 355–361. http://journal.ikipsiliwangi.ac.id/index.php/collase/article/view/12788

Subroto, DE, Supriandi , Wirawan, R., & Rukmana , AY (2023). Implementation Technology in Learning in the Digital Era: Challenges and Opportunities for the World of Education in Indonesia. West Science Journal of Education, 1(07), 473–480. https://doi.org/10.58812/jpdws.v1i07.542

Downloads

Published

2024-09-12

Issue

Section

Articles

How to Cite

Effectiveness of Interactive Multimedia Based on Scratch to Improve Students’ Lesson Result in Geometry Topic. (2024). International Journal of Integrative Research (IJIR), 2(8), 589-598. https://doi.org/10.59890/ydrrx973