The Effect of Online Games on Students' Learning Interest in the Banda Aceh (MTsN) 1 Model
DOI:
https://doi.org/10.59890/x32h6q31Keywords:
Games, Online, Interests, Learning, StudentsAbstract
The current phenomenon that occurs among school students is the rise of online gaming. This is a big concern for parents and school teachers themselves to anticipate bad consequences that might arise. This research was conducted with the aim of finding out the effect of online games on students' interest in learning at the MTSN Model Banda Aceh. Research respondents included all MTSN Model Banda Aceh students in 2022 totaling 1,229 people, while the research sample of 100 people was selected using the Proportionate Stratified Random Sampling technique.The research data source uses a questionnaire that is distributed directly to respondents. The data analysis technique uses Linear Regression. The results of the research show that online games have an influence on students' interest in learning at MTSN Model Banda Aceh, so that aside from learning activities both offline and online, another problem that arises from online games is that students delay doing assignments and don't even do the assignments and homework given by the teacher
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Copyright (c) 2024 Muhammad Syafi Yaisy, Nurmahni Harahap, Junaidi IB (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.


